Stat Information

Primary Stats

  • STR - boosts melee damage
  • DEX - increases chance of physical attacks hitting / boosts ranged damage
  • AGI - increases chance of dodging attacks / boosts hiding
  • INT - increases conjuration-based magical attack damage / more MP at rest for mages
  • WIS - increases restoration-based magical attack damage / more MP at rest for healers / boosts perception
  • WIL - increase chance of mitigating damage from spells
  • CON - increase resist to physical stun / more HP at rest
  • CHA - decrease shop prices and other gold-based costs
  • LUK - increase chance of finding rare items / critical hit chance

Secondary Stats

Vitals

  • HP - increases HP
  • HP Regen - increases HP regen (every 5 sec)
  • MP - increase MP/Stealth/Rage
  • MP Regen - increases MP regen (every 5 sec) (not for warrior/thief)
  • Move - increase your move distance (max 4)
  • Action Speed - increase the number of actions you can take per round
  • XP Bonus Percent - increase your XP gain
  • Skill Bonus Percent - increase your skill gain

Physical Combat

  • Weapon Damage Rolls - increase weapon variance damage
  • Weapon Armor Class - increase chance of blocking physical attacks
  • Armor Class - increase your chance of blocking physical attacks
  • Accuracy - increase your chance of physical hits connecting
  • Defense - boost all of your defensive rolls in combat
  • Offense - boost all of your offensive rolsl in combat

Stealth

  • Stealth - decrease your chance of being seen by nearby creatures
  • Perception - increase your chance of seeing stealthy creatures

Damage Boost

  • Physical Boost Percent - boost all physical damage by a %
  • Magical Boost Percent - boost all magical damage by a %
  • Healing Percent - boost all outgoing healing by a %
  • [Element] Boost Percent - boost all [Element] damage by a %
  • Spell Critical Percent - increase your chance of a spell doing critical damage

Damage Reflect / Mitigation

  • Physical Reflect - reflect physical damage when attacked
  • Magical Reflect - reflect magical damage when attacked
  • Spell Reflect Chance - increase chance of reflecting spells back to their caster
  • Mitigation - sliding scale damage mitigation (max 75); if your level is lower than the attacker you take more damage and if your level is higher than the attacker you take less damage
  • Magical Resist - resist magical damage
  • Physical Resist - resist physical damage
  • [Element] Resist - resist [Element] damage

Miscellaneous

  • Threat Multiplier - increase the amount of threat generated by a %
  • Damage Factor - increase the amount of damage you do; this stat is a multiplier and is used commonly to balance creatures by setting it to a multiplier like 0.2 (for 20% damage)
  • [Skill] Bonus - increase your [Skill] by an amount


Improve this page